Providing the learning platform for every school in a country!

It’s always an eye opener when a company from your home town receives some quite amazing recognition.

Frog, based in Halifax, provide learning systems and are currently delivering on a contract to provide every one of the Malaysia’s 10,000 state schools and 10 million students with access to Frog’s Virtual Learning Environment (VLE) – a fully featured learning platform.

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In recognition of this they have been shortlisted for the prestigous ComputerWorld award, a 25 year old US-based honors program celebrating companies making an impact in the welfare of society using ICT.

If you’d like know more go to their site http://www.frogtrade.com their drag and drop interface for creating everything – learning platform, content, student views etc etc is very interesting and the platform seems to be multi-tenancy too.

Communities of Practice for Tacit Knowledge Retention

About 2 years ago the Royal Navy had a requirement to outsource their Marine Engineering training. We were in discussions with regards to how they saw their new generation of learning evolving, and some themes were similar to other large-scale engineering clients.

Marine Engineers seem to have a massive amount of TACIT knowledge. By that I mean in-depth important knowledge that they need, but can’t really tell you where it came from. Most of the time its handed down from senior to junior over time. This presents a real learning risk in that, over time, with expert senior engineers retiring, there is a real possibility of losing the ability to train new graduates effectively.

 

On the community side

It was important that we devise a system that helps to identify potential knowledge gaps by being more ‘in touch’ with its own learning community as well as experts from within that might previously be ignored.

Setting up a community learning group for your own learning professionals, allows them to keep in touch with each other, to discuss how differing learning needs are being met. 

Also setting up an Ex-Pat (or soon to be Ex-Pat) community group allows senior engineering professionals to join in and discuss their views on how we able to improve graduate induction training as well as on-going work-based learning programmes.

Having a simple HR linkup also allows us to zero in on experts in the undergrowth who are approaching retirement age and see if we can bring them on board into our community discussion groups.

On the technology front

We chose the ’open source’ Moodle platform because:

  • It could be de-centralised, so that individual departments could take control of their own curriculum. Invariably, large learning platforms in large organisations are seen as too distant, too remote. Having a flexible learning platform that would fit the need of every department was a major goal for us
      
  • Was extremely easy to use, as we wanted our learning curriculum to grow as each department is able to better identify and fill training gaps.
     
  • Was affordable

We added a Mahara e-Portfolio system to our mix as it was important to allow university graduates the opportunity of bringing their university e-Portfolios with them to their new career. This allowed for far more intimate knowledge of graduates.

It was also important to allow internal learning experts (as well as senior experts) the opportunity to easily add quality new learning content to fill training gaps quickly. We also proposed our own in-house rapid authoring tool that is easy to use, yet powerful enough to produce compelling e-learning.

And to help with the production of this rapid e-learning, a media services team combining graphics artists, 3D modellers, as well as training professionals is was to be on-hand to bring all this content to life.

Another vital part of our relationship with this client was to recognise that they have many of their best experts in distant foreign lands. So we devised a virtual world server called ‘Vast Park’ that allows disparate experts (as well as graduates) the opportunity to meet up in a virtual world…. Brainstorm, share ideas, and collaboratively help each other.

E-learning Case Study: Understanding the Civil Service

This comprehensive e-learning course is designed as an induction for new entrants and a refresher for exisiting civil servants and provides learners with an opportunity to undertake a generic introduction to the Civil Service, prior to embarking on department-specific induction activities.

Understanding the Civil Service  Understanding the Civil Service

The course is about 24 hours in duration and was developed using Adobe Flash, Photoshop, as well as interactive 3D segments developed in 3D Studio Max and Poser.

I was responsible for the architecture design as well as the inital first stage development using Flash and 3D Studio Max.

Understanding the Civil Service  Understanding the Civil Service

Later stages of development involved video only sections produced by Tinopolis.

The course has won a number of accolades within Government and Defence.

E-learning Case Study: Challenger II Main Battle Tank Overview

This short multimedia package was devised to give recruits an overview of the main parts of a Challenger as well as video segments where they could see experienced tank crews give their own views.

Challenger II MBT  Challenger II MBT

The package was developed using Adobe Director and incorporated QuickTime VR panoramic techniques as well as high-quailty video.

I was responsible for technical direction as well as software development.

Challenger II MBT  Challenger II MBT